1.21.6-pre1 · Custom Changelog      
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1.21.6-pre1

1.21.6-pre1
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“Hey! This is the first pre-release of 1.21.6. From now on, you will mostly see us fixing bugs and the release schedule might include more than one pre-release per week. We are on the finish line for the second drop of the year!”

Changes
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  • The Dried Ghast Block now emits a vibration frequency of 11 when its block state changes
  • Shearing Saddles, Horse Armor, and Carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4
  • The Ambient Dried Ghast sounds are now adjusted under the Blocks sound option instead of the Ambient/Environment option
  • A player riding a Happy Ghast can no longer completely fly through a Happy Ghast ridden by another player

Technical Changes
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  • The Data Pack version is now 79
  • The Resource Pack version is now 63

Data Pack Version 79
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  • Dialogs can now configure if they pause the game and if they close after an action is taken
  • Every dialog can now have inputs and can submit information
    • The definition of actions has been changed to accommodate that
    • The dedicated input dialog types have been removed, since they are redundant now
    • The order of elements is:
      • Body
      • Inputs
      • Actions
  • The minecraft:custom click event has been expanded to carry full a NBT tag
  • A new keybind called “Quick Actions” has been added to allow accessing content-configured dialogs

Quick Actions Keybind
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  • A new keybind has been addded that allows users to access a set of dialogs
  • Default key: G
  • This feature is configured by minecraft:quick_actions dialog tag
    • If this tag is empty, the keybind does nothing
    • If this tag has a single element, the keybind will open this dialog
    • If this tag has multiple elements, the keybind will lead to minecraft:quick_actions dialog which (by default) lets user select one of the tag elements
      • If this dialog is removed, the keybind does nothing
  • This option is intended to be used in custom content and by servers, so this tag is empty by default

Common Dialog fields
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New fields:

  • pause - if the dialog screen should pause the game in single-player mode, default: true
  • after_action - an additional operation performed on the dialog after click or submit actions, default: close
    • close - closes the dialog and returns to the previous non-dialog screen (if any)
    • none - does nothing, i.e. keeps the current dialog screen open
      • only available if pause is false to avoid locking the game in single-player mode
    • wait_for_response - replace the current dialog with a “Waiting for Response” screen
      • this option is intended to prevent users from sending multiple actions on slow connections
        • servers are expected to eventually replace this screen with a new dialog
      • to avoid accidental locking, a “Back” button will become active after 5 seconds
        • clicking this button will continue as if the dialog was closed (i.e. the game returns to the previous non-dialog screen, if any)
      • The “Waiting for Response” screen will unpause the game in single-player mode to avoid locking the game

Dialog Types
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Changed minecraft:multi_action, minecraft:server_links, minecraft:dialog_list
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  • Replaced field on_cancel with exit_action, holding an optional action
    • If exit_action is present, a button for it will appear in footer, otherwise the footer is not present
    • exit_action is also used for the Escape action

Removed minecraft:simple_input_form
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  • Since any dialog can now have inputs, this dialog can be replaced by minecraft:notice

Removed minecraft:multi_action_input_form
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  • Since any dialog can now have inputs, this dialog can be replaced by minecraft:multi_action (without any specified exit_action)

Input Control Types
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  • To accomodate the new minecraft:custom click event, all inputs will now return either a string or an NBT tag, depending on context

minecraft:text
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  • Output values:
    • As template substitution: contents without modification
    • As tag: a string tag with contents without modification

minecraft:boolean
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  • Output values:
    • As template substitution: on_true when checked, on_false when unchecked
    • As tag: 1b when checked, 0b when unchecked

minecraft:number_range
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  • Output values:
    • As template substitution: text representation of current value
      • Whole numbers will be sent without decimal point
    • As tag: a float tag with current value

Dialog Body Types
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Hover and click events on text components within bodies now work as expected

  • Click events are handled by the dialog screen like any other action - that means it will also run the after_action

Actions
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  • The format of actions has been changed due to the merging of plain and input dialogs
  • After every action the dialog will always evaluate the contents of the after_action field (see above)

Fields:

  • Kept fields: label, tooltip, width
  • New field: action (replaces on_click and on_submit) - an action to perform when button is clicked, optional object with fields:
    • type - value from minecraft:dialog_action_type registry
    • type-specific< - see below, depends on type

Static Dialog Action Types
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All existing click_event actions (except for open_file) are included as dialog action types.

Uses same format as click_event on text components (but with action replaced with type) For example, when using show_dialog, entry for action button will look like:

{
    "label": "some label",
    "action": {
        "type": "show_dialog",
        "dialog": "some:id"
    }
}
minecraft:dynamic/run_command Action Type
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  • This action will build a run_command event using a provided macro template
  • The macro will be expanded with string values from all inputs
    • For example, if the macro template is some_command $(some_input), the string value from the input with key of some_input will be used for the template expansion
    • Inputs not used in macro will be ignored, while macro parameters not matching any inputs will be replaced with an empty string

Fields:

  • template - a string with a macro template to be interpreted as a command
minecraft:dynamic/custom Action Type
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  • This method will build a minecraft:custom event using all input values
  • All input contents will be sent together inside a compound tag, with tag value of each input put under id from key field of that input
  • Additional static fields can be added to payload

Fields:

  • additions - fields to be added to payload, optional compound tag
  • id - namespaced ID

Resource Pack version 63
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  • Added oversized_in_gui item model field
  • Introduced new player head special model type

Item Models
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  • Item model definitions now have a boolean field oversized_in_gui which is false by default
    • If true, the item model will be allowed to be bigger than its item slot
    • If false, the item model will be clipped to the item slot size when being rendered in gui
    • This ability of items being rendered outside their slots should not be considered officially supported, it was temporarily restored as an exception since many servers are relying on it
    • At some point in the future we hope to replace it with an officially supported way of achieving similar functionality
  • Introduced new item model minecraft:player_head to handle player profile texture loading and rendering
  • Removed support for minecraft:profile from minecraft:head
minecraft:player_head special model type
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  • Renders a player head
  • Uses profile from the minecraft:profile component to load a texture. Renders a default texture until the profile texture is fully loaded
  • No fields
minecraft:head special model type
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  • No longer supports profile from minecraft:profile component to load a player texture
  • Renders a default player texture when kind is player and no texture override is supplied
  • Fields remain unchanged

Befehle
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  • Neue Gamerule: useLocatorBar zum Aktivieren/Deaktivieren der Locator Bar.

  • 3 Neue Attribute:

    • waypoint_transmit_range:

      • Wie weit der Waypoint einer Entity in der Locator Bar angezeigt wird.
      • Ist bei Spielern standardmäßig auf 60.000.000 Blöcke gesetzt (die ganze Welt).
    • waypoint_receive_range:

      • Wie weit eine Entity Waypoints empfangen kann.
      • Ist bei Spielern standardmäßig auf 60.000.000 Blöcke gesetzt (die ganze Welt).
    • camera_distance:

      • Erlaubt die distance der 3rd person camera anzupassen
      • Default: 4.0
  • Neuer Command: /waypoint

    • Erlaubt es, Waypoints zu manipulieren.
      • /waypoint list:

        • Listet alle in der Welt existierenden Waypoints auf.
      • /waypoint modify:

        • Erlaubt es, die Farbe und Fade-In/Fade-Out Farbe/Range eines Waypoints einzustellen.
  • Neuer Command: /datapack create

    • generiert ein simples Datapack.
  • Neuer Command: /version

    • Sendet aktuelle serverseitige Versionsinformationen in den Chat.

Änderungen
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Generell
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  • Die third-person kamera ist nun weiter rausgezoomt wenn man einen Ghast, Ender Dragon oder Giant reitet

  • Die Bein Texture von Wölfen, Schafen und Schweinen ist nun gespiegelt

Ambient Desert Block Sound Changes
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  • Ambient sand sounds müssen nun nicht mehr freien himmel über sich haben

  • Ambient sand sounds spielen nun ein wenig seltener

  • Terracotta blöcke spielen nun keine Sand sounds mehr ab

  • Sand blöcke spielen nun keine Wind Sounds mehr ab

  • Terracotta blöcke spielen nun keine Wind Sounds mehr ab

Technische Änderungen
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  • Durch den Keybind F3 + V werden nun client-side versions informationen in den Chat gesendet

Developer’s NoteDer GUI-Rendering-Code wird in diesem Snapshot Cycle einem umfangreichen Refactoring unterzogen. Die in diesem Snapshot veröffentlichte Version ist nicht als endgültig zu betrachten und wird weiter überarbeitet.