“This week we’re releasing the final features from this year’s second drop. Today’s snapshot brings craftable saddles as well as some stunning tracks, courtesy of Amos Roddy. We have also added an option to show which song is currently playing in the in-game pause menu.”
Nebel wird nun auf 3D-Hud-Elemente wie die Hände des Spielers in der ersten Person und Gegenstände in den Händen angewendet.
Der Ghast lässt jetzt die „Tears" Music Disc fallen, wenn sie durch einen von einem Spieler abgelenkten Feuerball getötet wird.
Der Bugfix [MC-3697] (https://bugs.mojang.com/browse/MC-3697) wurde teilweise rückgängig gemacht. Dekorative, hängende Objekte wie Gemälde und Gegenstandsrahmen sind nun immun gegen Explosionen von untergetauchtem TNT, während Gegenstände und Rüstungsständer nun wieder anfällig dafür sind
Updates für Musik und Sound
Regen- und Gewitterwetter ist jetzt etwas weniger neblig
Neu
Alt
Regennebel beeinträchtigt Innenräume weniger
Der dried Ghastblock zerbricht nicht mehr, wenn Wasser in ihn hineinfließt.
Neue Splash Texte
“Music by Aaron Cherof!”
“Music by Kumi Tanioka!”
“Music by Amos Roddy!”
“Flint and Steel!”
“Chicken Jockey!”
Die Musik wird jetzt auch dann abgespielt, wenn das Spiel pausiert ist
In den Musik- und Sound-Einstellungen wurde eine Option hinzugefügt, mit der der Spieler die Häufigkeit der Musikwiedergabe in einer Spielwelt einstellen kann.
In den Musik- und Sound-Einstellungen wurde eine Option hinzugefügt, mit der ein Musik-Toast angezeigt werden kann, sobald ein Lied abgespielt wird.
Wenn diese Option aktiviert ist, wird das aktuell gespielte Lied jederzeit in der oberen linken Ecke des Pausenmenüs im Spiel angezeigt.
Neue optionale Felder “can_be_sheared” und “shearing_sound” wurden zum equippable item component hinzugefügt
Es wurde eine Möglichkeit hinzugefügt, sehr einfache Dialoge für Benutzer anzuzeigen
Added custom - ein neuer click_event action type für text components
Benutzer werden nun zur Bestätigung aufgefordert, bevor sie einen Befehl aus der run_command-Klickaktion in Büchern und im Chat ausführen, wenn der Befehl nicht geparst werden kann oder erhöhte Berechtigungen erfordert (d.h. höher als 0)
Keine Zeit mehr den rest zu übersetzen ist aber auch nicht so wichtig ich denke die videos sagen schon alles
Added a way to display simple modal dialogs to a user
Dialogs are stored in a minecraft:dialog registry, but can also be defined inline
Dialogs are an experimental feature
To avoid user confusion, dialog screens are marked with a warning sign next to the title
Clicking on this warning leads to a dialog that explains to user that this screen is provided by custom content
It also gives user an option to leave current world to avoid them being locked in infinite loop of dialogs
Dialogs can be displayed by server in play and configuration connection phases
However, only inline registries are allowed in configuration, since registries are not yet available in that phase
Dialogs always close after user selects any action
Dialogs by default will also close after Escape key is pressed
When this happens, dialog will run action specific to dialog type described as “exit action” below
This behavior is configurable
When dialog screen is closed, game goes back to previously displayed non-dialog screen or back to gameplay
That means that new dialogs always replace already opened ones, if any
Dialogs screens will pause the game in singleplayer mode
Dialogs can be configured to be accessible from Pause menu
This replaces and expands “Server Links” button added in previous versions
Most dialogs follow a common layout, however exact contents depend on type:
Header with title and warning button
Body elements (labels, inputs, buttons and submit actions), scrollable if needed
Optional footer, contains main buttons and submit actions
Developer’s Note: Dialogs are not supposed to fully describe any in-game UI, but just to allow custom content to display simple messages and get input from users. This feature is intentially limited to match that use case.
A button that cycles between a set of options when clicked
Sends value associated with currently selected preset
Fields:
label - a text component to be displayed on the button
label_visible - if true, label will be incorporated into button text, default: true
width - width of button, positive integer with default: 200
options - a list of objects with fields:
id - a string value to send on submit
display - a text component to display on button, optional (if not present, id is used)
initial - an optional boolean flag that selects initial option (only one option can have it set to true)
Additionaly list might also contain plain string - in that case it’s equivalent to a single entry with field id set to that string and other fields set to default
A slider for picking a numeric value out of some range
Sends currently selected value
Whole numbers will be sent without decimal point
Fields:
label - a text component to be used as a slider label
label_format - a translation key to be used for building label (first argument is contents of label field, second argument is current value), default: options.generic_value
width - width of input, positive integer with default: 200
start - start value (when slider is in leftmost position) (inclusive), float
end - end value (when slider is in rightmost position) (inclusive), float
steps - number of increments, positive integer
Note: value of 1 means that slider will have two positions (start and end)
initial - initial value of slider, rounded down nearest step, must be within range, defaults to min
A data pack can request some of the available dialogs to be accessible from Pause screen
This feature replaces “Server Links” button and is placed on Pause screen according to the same rules
Buttons leading to dialogs exposed in this way will use label described in external_title field
This feature is configured by minecraft:pause_screen_additions dialog tag:
If this tag is not specified or is empty but the server has sent server_links packet, tag will be handled as if it contained minecraft:server_links dialog
Note: this matches previous Server Links feature behavior
If this dialog is removed, the tag remains empty
If this tag is still empty, button is not visible (“Send Feedback” and “Report Bugs” buttons are visible instead)
If this tag has a single element, Pause screen button will lead directly to this dialog
If this tag has multiple elements, Pause screen button will lead to minecraft:custom_options which (by default) lets user select one of the tag elements
Added new optional field: can_be_sheared (boolean)
If true, players can use Shears to remove this equippable item from a target mob by right-clicking, provided all other shearing conditions are satisfied
If not specified, it defaults to false
Added new optional field: shearing_sound (sound event)
It’s a sound event that plays when the equippable item is sheared
If not specified, it defaults to the item.shears.snip sound event