26.3 Snapshot 7 Changelog · Custom Changelog      
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26.3 Snapshot 7 Changelog

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Snapshot Datapack: Download

Minecraft 26.3 Snapshot 7
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Step up your building and exploring with the final features entering testing! You can now find different maps in some abandoned camps and craft Concrete Stairs & Slabs in 16 colors. Out now in 26.3 Snapshot 7!

Happy exploring!

New Features
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  • Added Concrete Stairs and Concrete Slabs for all Concrete blocks
  • New Explorer Maps have been added to the Abandoned Camps

Abandoned Camp Explorer Maps
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  • Added maps showing the location of other Abandoned Camps in the following biomes:
    • Bamboo Jungle
    • Cherry Grove
    • Birch Forest
    • Dappled Forest
    • Flower Forest
    • Pale Garden
    • Swamp
    • Windswept Forest
  • Added maps for the following structures:
    • Ancient City
    • Trial Chambers
    • Mineshaft
    • Desert Pyramid
    • Jungle Pyramid
    • Warm Ocean Ruins
    • Woodland Mansion

Changes
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  • Cushions no longer prevent vibrations when placed, broken or interacted with
  • Updated loot table for the Abandoned Camp Barrel
  • Replaced Firework Rocket with Gunpowder in Abandoned Camp Chest loot table
  • The player icon on maps have been updated to always show the direction the player is facing
  • Added support for Realms to use additional server regions in Canada, Mexico, South Africa, and Arizona, USA if they become available in the future

Explorer Maps
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  • Explorer Maps are now their own items instead of renamed Filled Maps, and each has its own icon:
  • Map and Empty Map have new icons
    • Map
    • Empty Map
  • These items cannot be obtained from the Creative inventory
  • Existing Explorer Maps in old worlds are converted to the matching new item on load
  • Explorer Maps can still be cloned in a Crafting Table, and the copies keep their own item type
  • Explorer Maps and Buried Treasure Maps can no longer be zoomed out, neither in a Crafting Table nor at a Cartography Table
    • Buried Treasure Maps could previously be zoomed out at both
    • Explorer Maps could previously be zoomed out at a Cartography Table
    • Only maps in the #minecraft:extendable_maps tag can be zoomed out

Technical Changes
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  • The Data Pack version is now 115.0
  • The Resource Pack version is now 95.0
  • level.dat now contains a version_history list with prior data versions of the file

Data Pack Version 115.0
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  • The following Block State fields has been renamed
    • Name is now id
    • Properties is now properties
  • The default Block State of a Block can now be referred to in a compact form directly by the Block id
  • minecraft:exploration_map no longer changes the type of the item it is applied to

Commands
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Changes to swing
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  • When used on a player, the player’s attack strength will no longer be reset
  • Added a new optional argument to set the swing animation to play
    • Allowed values: whack, stab
    • If omitted, defaults to whack
  • Added a new argument to set the duration of the swing animation, if provided
    • Format: positive time value (by default in ticks)
    • If omitted, defaults to 6t

Data Components
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Added MINECRAFT:ATTACK_ANIMATION
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  • The animation to play when the item is being used to attack something
  • Format: object with fields:
    • type - swing animation type, one of whack or stab
    • duration - positive integer, the length of the animation in ticks

Added MINECRAFT:INTERACT_ANIMATION
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  • The animation to play when the item is being used to interact with something
  • Format: Same as minecraft:attack_animation

Removed MINECRAFT:SWING_ANIMATION
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  • This has been replaced by minecraft:attack_animation and minecraft:interact_animation
    • The none swing animation type has been removed
    • Existing items in the world will be migrated to using the default whack
    • Setting both of these new components to the same value will be functionally identical to the old component, except for:
      • The /swing command - animation type now specified by the command
      • Items being dropped by entities

Removed MINECRAFT:MAP_COLOR
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  • Maps are no longer drawn as a tinted overlay, so there is nothing left for the color to apply to
  • Existing maps have the component stripped on load
  • See the Resource Pack section for the matching removal of the minecraft:map_color tint source

Loot Functions
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Changed MINECRAFT:EXPLORATION_MAP
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  • The map_color field has now been removed
  • The function no longer changes the type of the item it is applied to - it now only adds map data to the existing item
    • Previously it required a minecraft:map and produced a minecraft:filled_map
    • The item to produce is now chosen by the loot entry or villager trade itself, so a data pack that produced exploration maps has to change its item from minecraft:map to minecraft:filled_map (or one of the explorer map items)
    • If no matching structure is found, the item is left without a minecraft:map_id - use minecraft:filtered with minecraft:discard_item to drop those, as the vanilla loot tables and villager trades now do

Density Functions
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  • Density Functions and noises are no longer evaluated with double-precision floating point values, but instead with single-precision
    • This affects all intermediate steps, not just the final result
Developer's Note: We are aware that the details of floating point rounding have been used in some Data Packs, and this change may affect specific configurations. We have introduced alternatives for the use-cases that we are aware of, but please do share with us on feedback.minecraft.net or in the feedback Discord if you encounter use-cases that are no longer possible to support.

Tags
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Block Tags
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  • Added #concrete_stairs - All Concrete Stairs blocks
  • Added #concrete_slabs - All Concrete Slabs blocks

Item Tags
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  • Added #concrete_stairs - All Concrete Stairs items
  • Added #concrete_slabs - All Concrete Slabs items
  • Added #cloneable_maps - Filled Map plus all Explorer Map items and Buried Treasure Maps, used as the input to the map_cloning recipe
  • Added #extendable_maps - maps that can be zoomed out with paper, either in a Crafting Table or at a Cartography Table

Resource Pack Version 95.0
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Item Sprites
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  • Removed item/filled_map_markings.png

Map Sprites
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  • Added new Map textures:
    • abandoned_camp.png
    • ancient_city.png
    • desert_pyramid.png
    • mineshaft.png
    • warm_ocean_ruins.png
  • The following Icons have been updated in order to show player rotation on the map:
    • /player.png
    • /player_off_limits.png
    • /player_off_map.png

Item Models
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Tint Sources
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  • Removed minecraft:map_color
    • The minecraft:map_color component it read no longer exists

Order-independent Transparency (OIT)-related Shader Changes #

Renamed defines:

  • OIT_WAVELET_RANK - was previously WAVELET_RANK
  • OIT_COEFF_COUNT - was previously COEFF_COUNT
  • OIT_COEFF_ATTACHMENT_COUNT - was previously COEFF_ATTACHMENT_COUNT

Fixed bugs in 26.3 Snapshot 7
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  • MC-121375 - The Command (⌘) key on macOS is displayed as “Win” in the key binds screen
  • MC-189953 - The Super key on macOS is displayed as “Win” in the key binds screen
  • MC-218156 - Shipwrecks and ocean ruins can generate with empty buried treasure maps
  • MC-276079 - Sending a swing packet to the client causes it to send one back to the server
  • MC-302271 - Sniffers stop sniffing after relog
  • MC-302661 - Interacting with something while holding spears plays the spear jab animation
  • MC-302687 - Throwing items out of your inventory while holding spears plays the spear jab animation
  • MC-302705 - Having a spear in the main hand affects the hand animation speed for items held in the off hand
  • MC-304213 - Zombies, husks and drowned hold out the incorrect arm when holding spears
  • MC-304920 - Spears in third person look wrong when the left hand is the main hand
  • MC-309644 - Some textures of geyser plume particles still use inconsistent colors
  • MC-309671 - Shelf mushrooms still use the wrong sounds
  • MC-309679 - Cushions can be used to see through blocks
  • MC-309732 - The straw_bed_head block model is stored in two directories
  • MC-309797 - Cushions can be placed inside full blocks when the player’s head intersects them
  • MC-309875 - New translations for the tooltip of the “Improved Transparency” option are wrongly backported
  • MC-309931 - Placed cushions face inconsistent directions
  • MC-310057 - Pressing the “Advancements” key bind while its menu was opened from the pause menu closes both menus
  • MC-310062 - Armadillos do not follow players holding spider eyes
  • MC-310094 - The decimal point keypad key is displayed as “key.keyboard.99” in the key binds menu
  • MC-310105 - The Menu key is displayed as “key.keyboard.101” in the key binds menu
  • MC-310109 - The keypad plus-or-minus key is still not prefixed with “Keypad”
  • MC-310110 - The keypad left and right parentheses keys are still not prefixed with “Keypad”
  • MC-310112 - Using a Nether portal in Spectator mode while spectating an entity teleports the player to the incorrect location
  • MC-310118 - Pressing Windows+D to minimize all windows makes the game no longer visually update with the Vulkan rendering backend
  • MC-310337 - The game log outputs the incorrect minimum format version requiring the pack_format field in pack.mcmeta
  • MC-310358 - The conditions for depthBiasEnable differ between OpenGL and Vulkan
  • MC-310529 - The World Options menu UI breaks when resizing the game window
  • MC-310532 - Trying to lock the difficulty of the world resets the difficulty
  • MC-310536 - The category headers in the World Options screen are formatted inconsistently with other settings screens
  • MC-310550 - Command+W on macOS now closes the window
  • MC-310553 - The campsite_wooded_badlands_4 and campsite_swamp_2 abandoned camp structures contain overlapping cushions
  • MC-310556 - Pressing Alt+F4 closes the game window on kwin_wayland even when the “Quit Shortcuts” option is disabled
  • MC-310590 - Adding the entity_outline post effect to the player, restarting the game, and entering the same world causes the game to crash
  • MC-310595 - The Option key on macOS is displayed as “Alt” in the key binds screen
  • MC-310610 - Several abandoned camp structures contain underwater oxidized copper chests that are not waterlogged