26.2 Pre Release 3 Changelog · Custom Changelog      
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26.2 Pre Release 3 Changelog

26.2 Pre Release 3 Header
News

Misode Diff: https://misode.github.io/versions/?id=26.2-pre-3&tab=diff

Slicedlime Videos: Normal / Technical

Minecraft 26.2 Pre-Release 3
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Today we are shipping the third pre-release for 26.2, with a few changes and fixes!

With today’s pre-release we’re reverting a fix that patched an exploit, known as “Attribute Swapping”, for unrelated reasons. Please note that this does not mean “Attribute Swapping” is a supported functionality - it will instead be fixed in a future snapshot.

Happy Mining!

Changes
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Sulfur Cube mob
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  • The block inside a Sulfur Cube now only aligns vertically with the block grid when the Sulfur Cube is invisible
  • The squish animation will no longer be played when a Sulfur Cube has a block inside

UI
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  • The tooltip for the “Exclusive Fullscreen” video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled

Telemetry
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New property in World Events
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The following change was missing from the changelog for 26.2 Pre-Release 2:

  • server_session_id a unique identifier for a multiplayer session, shared across all players in that session

Fixed bugs in 26.2 Pre-Release 3
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  • MC-268008 - Players’ sneaking state can sometimes desync
  • MC-301325 - Menu music starts for a brief moment during the creation of a new world
  • MC-307713 - The noxious_gas_08 particle texture has a resolution of 16x15
  • MC-307794 - Sulfur cubes with absorbed primed TNT cannot be hit with spears
  • MC-307822 - Geysers are less effective on players riding other entities
  • MC-307860 - The animation of the dark overlay in the advancements screen is slower on lower framerates
  • MC-307884 - Characters in the Unicode font have uneven gaps between them
  • MC-307899 - Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory
  • MC-307916 - Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block
  • MC-307969 - Log spam when attempting to render a monster spawner in Peaceful difficulty
  • MC-308036 - Attempting to send a friend request to yourself silently fails with no user feedback
  • MC-308042 - CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus
  • MC-308065 - When placing a bed, the head part takes an extra frame to appear
  • MC-308092 - Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash
  • MC-308107 - The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen
  • MC-308133 - Geysers take away boats’ horizontal momentum
  • MC-308152 - Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height
  • MC-308245 - Partially transparent flower textures produce ghosting artifacts when mipmapped
  • MC-308426 - Setting a movement key bind and the “Debug Modifier” key bind to the same key lets you move while an inventory is open
  • MC-308436 - Blocks absorbed by small sulfur cubes are displayed incorrectly
  • MC-308448 - The block outline on banners is white
  • MC-308475 - The depth clear value is ignored in GlCommandEncoder.createRenderPass()
  • MC-308476 - The timeout passed into glClientWaitSync is in milliseconds instead of nanoseconds
  • MC-308477 - The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexed()
  • MC-308484 - VulkanRenderPass: scissor is never set when renderArea is null
  • MC-308533 - JVM crash when two shaders fail to compile when using Vulkan
  • MC-308537 - The game can crash due to certain race conditions in multiplayer
  • MC-308541 - You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode