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Minecraft 26.1 Snapshot 6 #
Beware! A pack of seven floofy and feral baby mobs have taken over the snapshot! These tiny foxes, polar bears, bees, llamas, armadillos, and goats might have snuggly new looks, but might not all be cuddle-friendly (or tamable!). From the icy tundra to the sandy deserts – few biomes are safe from their cuteness!
And on the technical front: This week’s release is bringing some major changes to the world data format, so make sure to read through the full changelog below before upgrading your worlds.
Happy mining!
Changes #
- Revamped the visuals of more baby mobs
- Baby Polar Bears no longer attack Foxes
- Baby Axolotls now have a play dead animation
- Fixed the baby chicken’s wings and the warm chicken’s stripes
Baby Mobs #
-
Updated the models and textures of the following baby mobs:
-
Saddles on baby Camels will no longer render
-
Camel Husk no longer has a baby model
UI #
- Along with large changes to the world data format in this release, worlds that need to be upgraded will now show
Upgrade and Playinstead ofPlay Selected Worldand theEdit WorldandRe-Create Worldbuttons are disabled until the world has been upgraded- A new screen has been added to show upgrading progress
Technical Changes #
- The Data Pack version is now 99
- The Resource Pack version is now 80
Data Pack Version 99 #
World Storage #
-
Die world struktur wurde aufgeräumt | statt DIM1 und DIM-1 sind die dimensionen alle ordentlich im “dimensions” ordner als
the_nether,the_endundoverworld-
Old World Folder

-
New World Folder

-
New level.dat

-
Old level.dat

-
-
All default dimensions are now stored in the
dimensionssubfolder- Data for the Overworld has been moved from the root folder to
dimensions/minecraft/overworld- This includes the
region,entities, andpoifolders, as well as related files out ofdata
- This includes the
- Data for the Nether has been moved from
DIM-1todimensions/minecraft/the_nether - Data for the End has been moved from
DIM1todimensions/minecraft/the_end - The top level data folder is now only for data shared across dimensions instead of also for the Overworld
- Data for the Overworld has been moved from the root folder to
-
Player storage has been moved to the
playerssubdirectoryadvancements->players/advancementsplayerdata->players/datastats->players/stats
-
The world resource pack (
resources.zip) has been moved to theresourcepackssubdirectory -
Data saved in the
datafolder is now namespaced- This means that all that data will now be stored in a namespace subfolder in the corresponding
datafolder- All existing vanilla data files have been moved accordingly
- Example:
data/scoreboard.dat->data/minecraft/scoreboard.dat
- Command storage is now stored in namespace subfolders instead of having a namespace suffix
- Example:
data/command_storage_foo.dat->data/foo/command_storage.dat
- Example:
chunks.dathas been renamed tochunk_tickets.dat- Data for maps is now stored in the
data/minecraft/mapssubfolder- Map index files have been renamed to only the number
- Example:
map_1.dat->1.dat
- Example:
idcounts.dathas been renamed tolast_id.dat
- Map index files have been renamed to only the number
- There is no more
raids_end.datspecial case- The End now uses
raids.datas well
- The End now uses
- This means that all that data will now be stored in a namespace subfolder in the corresponding
-
Structures saved by Structure Blocks have been moved from
generated/namespace/structurestogenerated/namespace/structure
Changes to level.dat
#
- The
Playertag has been replaced with asingleplayer_uuidtag, referencing the player data file to use - Difficulty-related settings have been moved into a
difficulty_settingstagDifficultyis renamed todifficultyand is now a string instead of an integer- Allowed values:
peacefuleasynormalhard
- Allowed values:
DifficultyLockedis renamed tolocked
- Data for the Ender Dragon fight has been moved out to the data folder
- It can now be found at
dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat - The Ender Dragon fight can be activated in other dimensions, see the Dimension Types section below
- Data changes:
NeedsStateScanninghas been renamed toneeds_state_scanningDragonKilledhas been renamed todragon_killedPreviouslyKilledhas been renamed topreviously_killedIsRespawninghas been replaced byrespawn_stage- Allowed values:
startpreparing_to_summon_pillarssummoning_pillarssummoning_dragonend
- Allowed values:
Dragonhas been renamed todragon_uuidExitPortalLocationhas been renamed toexit_portal_locationGatewayshas been renamed togateways- Added
respawn_time- the time that has elapsed since the current stage of the respawn sequence started - Added
respawn_crystals- a list of UUIDs for the end crystals used to trigger the respawn sequence
- It can now be found at
- Wandering Trader data has been moved out to the data folder
- It can now be found at
data/minecraft/wandering_trader.dat - Data changes:
WanderingTraderIdhas been removedWanderingTraderSpawnChancehas been renamed tospawn_chanceWanderingTraderSpawnDelayhas been renamed tospawn_delay
- It can now be found at
CustomBossEventshas been moved to the data folder- It can now be found at
data/minecraft/custom_boss_events.dat
- It can now be found at
- Weather-related data has been moved to the data folder
- It can now be found at
data/minecraft/weather.dat - Data changes:
- clearWeatherTime has been renamed to clear_weather_time
- rainTime has been renamed to rain_time
- thunderTime has been renamed to thunder_time
- It can now be found at
ScheduledEventshas been moved out to the data folder- It can now be found at
data/minecraft/scheduled_events.dat - Data changes:
Namehas been renamed toidTriggerTimehas been renamed totrigger_timeCallbackhas been renamed tocallback- Type has been renamed to
type - Name has been renamed to
id
- Type has been renamed to
- It can now be found at
game_ruleshas been moved out to the data folder- It can now be found at
data/minecraft/game_rules.dat
- It can now be found at
WorldGenSettingshas been moved out to the data folder- It can now be found at
data/minecraft/world_gen_settings.dat - Data changes:
generate_featureshas been renamed togenerate_structures
- It can now be found at
world_clockshas been moved out to the data folder- It can now be found at
data/minecraft/world_clocks.dat
- It can now be found at
World Generation #
- Rule-based block state providers have changed so that their
fallbackis optional and can be empty- In such cases that an empty fallback is invoked, features that use them will not place anything
- Current configuration that uses a rule-based block state provider is the
state_providerin thediskfeature
forest_rockfeature has been renamed toblock_blobblock_blobfeature configuration has changed to support the following parameters:stateThe block the rock is made out ofcan_place_onA block predicate that defines which blocks the rock can be placed on
ice_spikefeature has been renamed tospikespikefeature configuration now supports the following parameters:stateThe block the spike is made out ofcan_place_onA block predicate that defines which blocks the spike can be placed oncan_replaceA block predicate that defines which blocks the spike can replace
huge_red_mushroomandhuge_brown_mushroomfeature configurations have a new parameter:- can_place_on A block predicate that defines which blocks the huge mushroom can be placed on
alter_groundtree decorator configuration has changed so that provider is now a rule-based block state providertreefeature configuration has replaced theforce_dirtanddirt_providerparameters with a singlebelow_trunk_providerrule-based block state provider:-
Format:
fallback- An optional block state providerrules- A list of rulesif_true- A block predicate that checks the block position before providing the blockthen- A block state provider
-
Default value:
"below_trunk_provider": { "rules": [ { "if_true": { "type": "minecraft:not", "predicate": { "type": "minecraft:matching_block_tag", "tag": "minecraft:cannot_replace_below_tree_trunk" } }, "then": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:dirt" } } } ] } -
Any trees that previously used
force_dirthave abelow_trunk_providerthat always provides adirtblock instead
-
Dimension Types #
has_ender_dragon_fight: boolean- Controls whether it is possible for an Ender Dragon fight to exist in the dimension
Tags #
Block Tags #
- Split apart #dirt into multiple block tags
#dirtnow only contains Dirt, Coarse Dirt and Rooted Dirt#mudcontains Mud and Muddy Mangrove Roots#moss_blockscontains Moss Block and Pale Moss Block#grass_blockscontains Grass Block, Mycelium and Podzol
- Added
#substrate_overworldwhich contains#dirt,#mud,#moss_blocksand#grass_blocks- This is used as a collection for world generation conditions
- Added the following tags which define which ground blocks beneath an applicable tree or bamboo can be replaced with podzol:
#beneath_tree_podzol_replaceable#beneath_bamboo_podzol_replaceable
- Added
#cannot_replace_below_tree_trunkwhich contains#dirt,#mud,#moss_blocksandpodzol - Added the following tags defining which blocks their feature can be placed on
#forest_rock_can_place_on#huge_brown_mushroom_can_place_on#huge_red_mushroom_can_place_on
- Added
#ice_spike_replaceabledefining which blocks an Ice Spike feature can replace
Item Tags #
- Added the following tags which mirror their block tag contents:
#mud#moss_blocks#grass_blocks
Resource Pack Version 80 #
- Added sound event for baby chicken step
Entity Textures #
- Added new entity textures:
entity/bee/bee_baby.pngentity/bee/bee_baby.pngentity/bee/bee_angry_baby.pngentity/bee/bee_nectar_baby.pngentity/bee/bee_angry_nectar_baby.pngentity/fox/fox_baby.pngentity/fox/fox_snow_baby.pngentity/fox/fox_sleep_baby.pngentity/fox/fox_snow_sleep_baby.pngentity/camel/camel_baby.pngentity/goat/goat_baby.pngentity/armadillo/armadillo_baby.pngentity/bear/polarbear_baby.pngentity/llama/llama_creamy_baby.pngentity/llama/llama_white_baby.pngentity/llama/llama_brown_baby.pngentity/llama/llama_gray_baby.pngentity/equipment/llama_body/trader_llama_baby.png
Shaders & Post-process Effects #
- The
core/rendertype_item_entity_translucent_cullshaders have been removed in favor ofcore/entity - The
core/rendertype_entity_alphaandcore/rendertype_entity_decalshaders have been replaced by aDISSOLVEflag implemented bycore/entity - Rendering of items (in UI and in the world) has been split from the
core/entityinto newcore/itemshaders
Fixed bugs in 26.1 Snapshot 6 #
- [MC-134573][https://mojira.dev/MC-134573] - The game freezes while doing a world backup
- [MC-134573][https://mojira.dev/MC-134573] - /data produces a positive result for low negative numbers
- [MC-134573][https://mojira.dev/MC-134573] - Spawners with their light limits set to ranges that don’t include 15 don’t spawn mobs under the night sky
- [MC-134573][https://mojira.dev/MC-134573] - Crash when generating water lakes using a custom worldgen datapack
- [MC-134573][https://mojira.dev/MC-134573] - Hanging sign block displays render dark and above other blocks and mobs
- [MC-134573][https://mojira.dev/MC-134573] - Baby zombie horses, skeleton horses and camel husks grow into adults, unlike other baby undead mobs
- [MC-134573][https://mojira.dev/MC-134573] - The “wolf_baby_angry4” sound (angry puppy sound) ends abruptly
- [MC-134573][https://mojira.dev/MC-134573] - The game crashes due to an integer overflow when loading a level with a large number of days
- [MC-134573][https://mojira.dev/MC-134573] - The eating sound for baby horses is noticeably too low-pitched
- [MC-134573][https://mojira.dev/MC-134573] - Bubble columns delete waterlogged blocks that intersect them
- [MC-134573][https://mojira.dev/MC-134573] - Golden dandelions can’t be fed to tadpoles
- [MC-134573][https://mojira.dev/MC-134573] - Golden dandelions work on tamed baby skeleton horses and zombie horses
- [MC-134573][https://mojira.dev/MC-134573] - The “Birthday Song” advancement is no longer being granted
- [MC-134573][https://mojira.dev/MC-134573] - The AgeLocked NBT tag isn’t saved when picking up a baby axolotl in a bucket
- [MC-134573][https://mojira.dev/MC-134573] - Wolves still try to attack players even in Peaceful difficulty
Remaining babies that haven’t received a unique design: #
- Snifflets
- Baby Husks
- Baby Pandas
- Baby Hoglins
- Baby Zoglins
- Baby Zombies
- Baby Drowned
- Baby Piglins
- Baby Striders
- Baby Villagers
- Baby Camel Husks
- Baby Trader Llamas
- Baby Zombie Villagers
- Baby Zombified Piglins
Baby LlamasBaby Polar BearsBaby ArmadillosBaby CamelsBaby GoatsBaby BeesBaby FoxesBaby DolphinsBaby Glow SquidBaby SquidBaby TurtlesBaby Axolotls