26.1 Pre Release 3 Changelog · Custom Changelog      
                      Skip to main content          
                     
     
       

26.1 Pre Release 3 Changelog

26.1 Pre 3 Header
News

Misode Diff: https://misode.github.io/versions/?id=26.1-pre-3&tab=diff

Slicedlime Videos: Normal / Technical

Minecraft 26.1 Pre-Release 3
#

Today we are shipping the third pre-release with minor tech changes and bug fixes.

Happy mining!

Technical Changes
#

  • The Data Pack version is now 101.1

Data Pack Version 101.1
#

World Generation
#

Placement Modifiers
#

count Placement Modifier
#
  • The count field is now limited to a range of 0 to 4096 instead of the previous 256

Fixed bugs in 26.1 Pre-Release 3
#

  • MC-305118 - Resource packs previously labeled as “Broken or incompatible” don’t show up at all
  • MC-306240 - /fill does not obey the max_block_modifications game rule if too many blocks are in the specified area
  • MC-306620 - Feeding a snifflet with a golden dandelion resets its age to the wrong amount of ticks
  • MC-306805 - Baby zombie villagers’ arms are positioned and move incorrectly when holding an item
  • MC-306840 - Dolphins still drown themselves when no players are nearby
  • MC-306850 - The caves and floating_islands noise settings no longer generate as intended
  • MC-306854 - Unmentioned differences of villager trades between 1.21.11 and 26.1 snapshots
  • MC-306859 - The arms of baby zombies, baby husks, gurgles, and baby zombie villagers clip through their worn chestplates when holding items
  • MC-306860 - Player object text components in server status messages (MotD) are no longer replaced by fallback text
  • MC-306898 - Placed / Configured Features are now limited to only 256 tries, previously higher numbers where possible
  • MC-306899 - The blocklists of the fire_patch and soul_fire_patch features are inverted, causing generation issues