25w32a Changelog · Custom Changelog      
                      Skip to main content          
                     
     
       

25w32a Changelog

25w32a Header
News

Another Tuesday, another Snapshot release! Alongside technical updates and bug fixes, this week we’re introducing a copper-y collection of goodies from our third game drop of the year: Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. With this week’s release, you’ll also find that items displayed in shelves have learned the noble art of sitting down.

New Features
#

Added Copper Decorations
#

Added Copper Torch
#

  • A green variant of the Torch
  • Functionally identical to the Torch
  • Can be crafted with the following recipe:
crafting-item crafting-item crafting-item crafting-item
crafting-output

Added Copper Bars
#

  • Functions like the existing Iron Bars block
  • oxidizes over time
  • Can be crafted with the following recipe:
crafting-item crafting-item crafting-item crafting-item crafting-item crafting-item
crafting-output 16

Added Copper Chain
#

  • Functions like the existing Chain block (now renamed to Iron Chain)
  • oxidizes over time
  • Can be crafted with the following recipe:
crafting-item crafting-item crafting-item
crafting-output

Added Copper Lantern
#

  • The lantern itself oxidizes, changing its look as it ages
  • Functionally identical to the Lantern
  • Can be crafted with the following recipe:
crafting-item crafting-item crafting-item crafting-item crafting-item crafting-item crafting-item crafting-item crafting-item
crafting-output

Changes
#

  • The Chain block has been renamed to “Iron Chain”

Minor Tweaks to Blocks, Items and Entities
#

  • Items on the Shelf have been repositioned to sit on the Shelf
  • All Copper Golem Statues now always drop as item when mined
  • All Copper Golem Statues now pop off as an item when pushed by a piston

Recipes
#

  • Changed the Copper Trapdoor recipe to use 4 Copper Ingots instead of 6

Technical Changes
#

  • The Data Pack version is now 83.0
  • The Resource Pack version is now 65.1
  • Added a way to use GUI and item sprites in text

Data Pack Version 83.0
#

Entity Data
#

copper_golem
#

  • The weather_state field now expects a string id instead of integer id
    • 0 -> unaffected
    • 1 -> exposed
    • 2 -> weathered
    • 3 -> oxidized

Text rendering
#

object Text Component
#

  • New text component with type object has been added
  • This component will display a single sprite from sprite atlas as a character
  • Sprites are always rendered as a rectangle, 8x8 pixels in size
  • Format:
    • atlas - namespaced ID of a sprite atlas, default value: minecraft:blocks
    • sprite - namespaced ID of a sprite in atlas, for example item/porkchop
/title @p title {"sprite":"block/crafting_table_top","atlas":"minecraft:blocks"}
/title @p title {"sprite":"block/fire_1","atlas":"minecraft:blocks"}
/title @p title {"sprite":"container/cartography_table/map","atlas":"minecraft:gui"}

General note about atlas contents:

  • Sprite Atlases contain textures for items, blocks, mob effects, GUI elements, etc.
  • Contents are controlled by files in assets/minecraft/atlases/ directory in a resource pack
  • Current contents can be reviewed with the F3+S key combination

Loot Tables
#

  • Added harvest/sweet_berry_bush loot table for drops when a Sweet Berry Bush with Sweet Berries is harvested by interacting with it

Tags
#

Block Tags
#

  • Added #chains - all Chain blocks
  • Added #lanterns - all Lantern blocks
  • Added #bars - all Bar blocks

Item Tags
#

  • Added #chains - all Chain block items
  • Added #lanterns - all Lantern block items
  • Added #bars - all Bar block items

Resource Pack Version 65.1
#

Block Sprites
#

Added new block sprites:

  • copper_bars
  • copper_chain
  • copper_lantern
  • copper_torch
  • exposed_copper_bars
  • exposed_copper_chain
  • exposed_copper_lantern
  • exposed_copper_torch
  • oxidized_copper_bars
  • oxidized_copper_chain
  • oxidized_copper_lantern
  • oxidized_copper_torch
  • weathered_copper_bars
  • weathered_copper_chain
  • weathered_copper_lantern
  • weathered_copper_torch

Item Sprites
#

Added new item sprites:

  • copper_chain
  • copper_lantern
  • exposed_copper_chain
  • exposed_copper_lantern
  • oxidized_copper_chain
  • oxidized_copper_lantern
  • weathered_copper_chain
  • weathered_copper_lantern

Particles
#

Added new particle:

  • copper_fire_flame

Fixed bugs in 25w32a
#

  • MC-163218 - Players with the Sneak option set to “Toggle” can sneak while in GUIs
  • MC-174759 - Dragon eggs can be teleported to a height below void
  • MC-257540 - Sheep eat half as often as they did before 21w39a
  • MC-273943 - Sweet berries drop from harvested bushes is hardcoded
  • MC-276431 - Dragon egg teleports above the build height limit and deletes itself
  • MC-279548 - TNT minecart does not remember ignition source when exploding from a fall
  • MC-295841 - Interactive collision check path is broken
  • MC-296054 - Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions
  • MC-296055 - Slow non-projectile entity movements may fail to apply block effects from origin block
  • MC-296057 - Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion
  • MC-296372 - Teleport duration is unreliable as of 1.21.5
  • MC-299314 - Breaking jukeboxes in certain ways doesn’t stop the music
  • MC-299627 - Entity interpolation for high speed projectiles is wildly inaccurate
  • MC-299770 - Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false
  • MC-299837 - Running two or more /rotate commands in the same tick only applies the rotation of the last command
  • MC-299872 - The freezing overlay flashes when a freezing player touches fire
  • MC-299913 - The “You don’t seem to have a Realm…” focusable text widget now has a black background
  • MC-300051 - The top part of worn leggings does not render
  • MC-300092 - F3 pie chart particle entries are missing names
  • MC-300094 - Entities’ held items no longer follow their arm movements when they have the invisibility effect
  • MC-300100 - The “biome” debug option no longer has a space before its biome name
  • MC-300105 - The player can drown while the game is paused
  • MC-300108 - Villagers’ and zombie villagers’ clothes are incomplete
  • MC-300113 - pack.mcmeta no longer accepts the longform object syntax in the supported_formats field
  • MC-300121 - Interacting with a group of more than 3 connected shelves causes the game to crash
  • MC-300122 - Certain parts of horse armor are sometimes invisible
  • MC-300131 - The “debug.entry.currently.inF3” string is improperly capitalized
  • MC-300136 - Held item positions are synchronized between entities of the same model in view
  • MC-300145 - Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”
  • MC-300146 - Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”
  • MC-300153 - The inner cubes of slimes are sometimes invisible from the outside
  • MC-300155 - Players can freeze while standing in powder snow despite the game being paused
  • MC-300164 - The value of the “Sprint Window” option is not saved
  • MC-300165 - Players are damaged when blocking attacks with shields that disable shields
  • MC-300166 - When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate
  • MC-300168 - All shelf variants are in the redstone section of the creative inventory
  • MC-300180 - Debug screen text now stays on the screen in F1
  • MC-300187 - Interacting with items with certain components in the inventory causes a crash
  • MC-300193 - Dying and respawning within the same dimension consistently shows a loading terrain screen
  • MC-300196 - Local Difficulty debug information flickers if it is open while GUI is hidden
  • MC-300214 - The shadows of baby mobs are now of the same size as those of their adult counterparts
  • MC-300235 - First number in E counter is always stuck at 0
  • MC-300248 - Subtitles/closed captions obstruct the inventory UI
  • MC-300275 - Pausing while riding a strider on top of lava sets the player on fire
  • MC-300305 - When multiple people use fishing rods, an additional black line is drawn
  • MC-300340 - Continuously clicking “Continue” on the welcome page resets the button disappearance animation progress
  • MC-300394 - Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts
  • MC-300421 - Inconsistent capitalization for F3+F5 description in F3+Q debug menu
  • MC-300440 - Elytra consumes durability while the game is paused in singleplayer
  • MC-300464 - The debug crosshair is rendered in third person