News
Another Tuesday, another Snapshot release! Alongside technical updates and bug fixes, this week we’re introducing a copper-y collection of goodies from our third game drop of the year: Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. With this week’s release, you’ll also find that items displayed in shelves have learned the noble art of sitting down.
New Features #
Added Copper Decorations #
Added Copper Torch #
- A green variant of the Torch
- Functionally identical to the Torch
- Can be crafted with the following recipe:
Added Copper Bars #
- Functions like the existing Iron Bars block
- oxidizes over time
- Can be crafted with the following recipe:
Added Copper Chain #
- Functions like the existing Chain block (now renamed to Iron Chain)
- oxidizes over time
- Can be crafted with the following recipe:
Added Copper Lantern #
- The lantern itself oxidizes, changing its look as it ages
- Functionally identical to the Lantern
- Can be crafted with the following recipe:
Changes #
- The Chain block has been renamed to “Iron Chain”
Minor Tweaks to Blocks, Items and Entities #
- Items on the Shelf have been repositioned to sit on the Shelf
- All Copper Golem Statues now always drop as item when mined
- All Copper Golem Statues now pop off as an item when pushed by a piston
Recipes #
- Changed the Copper Trapdoor recipe to use 4 Copper Ingots instead of 6
Technical Changes #
- The Data Pack version is now 83.0
- The Resource Pack version is now 65.1
- Added a way to use GUI and item sprites in text
Data Pack Version 83.0 #
Entity Data #
copper_golem
#
- The
weather_statefield now expects a string id instead of integer id0->unaffected1->exposed2->weathered3->oxidized
Text rendering #
object Text Component
#
- New text component with type
objecthas been added - This component will display a single sprite from sprite atlas as a character
- Sprites are always rendered as a rectangle, 8x8 pixels in size
- Format:
atlas- namespaced ID of a sprite atlas, default value:minecraft:blockssprite- namespaced ID of a sprite in atlas, for exampleitem/porkchop
/title @p title {"sprite":"block/crafting_table_top","atlas":"minecraft:blocks"}
/title @p title {"sprite":"block/fire_1","atlas":"minecraft:blocks"}
/title @p title {"sprite":"container/cartography_table/map","atlas":"minecraft:gui"}
General note about atlas contents:
- Sprite Atlases contain textures for items, blocks, mob effects, GUI elements, etc.
- Contents are controlled by files in
assets/minecraft/atlases/directory in a resource pack - Current contents can be reviewed with the F3+S key combination
Loot Tables #
- Added
harvest/sweet_berry_bushloot table for drops when a Sweet Berry Bush with Sweet Berries is harvested by interacting with it
Tags #
Block Tags #
- Added
#chains- all Chain blocks - Added
#lanterns- all Lantern blocks - Added
#bars- all Bar blocks
Item Tags #
- Added
#chains- all Chain block items - Added
#lanterns- all Lantern block items - Added
#bars- all Bar block items
Resource Pack Version 65.1 #
Block Sprites #
Added new block sprites:
copper_barscopper_chaincopper_lanterncopper_torchexposed_copper_barsexposed_copper_chainexposed_copper_lanternexposed_copper_torchoxidized_copper_barsoxidized_copper_chainoxidized_copper_lanternoxidized_copper_torchweathered_copper_barsweathered_copper_chainweathered_copper_lanternweathered_copper_torch
Item Sprites #
Added new item sprites:
copper_chaincopper_lanternexposed_copper_chainexposed_copper_lanternoxidized_copper_chainoxidized_copper_lanternweathered_copper_chainweathered_copper_lantern
Particles #
Added new particle:
copper_fire_flame
Fixed bugs in 25w32a #
- MC-163218 - Players with the Sneak option set to “Toggle” can sneak while in GUIs
- MC-174759 - Dragon eggs can be teleported to a height below void
- MC-257540 - Sheep eat half as often as they did before 21w39a
- MC-273943 - Sweet berries drop from harvested bushes is hardcoded
- MC-276431 - Dragon egg teleports above the build height limit and deletes itself
- MC-279548 - TNT minecart does not remember ignition source when exploding from a fall
- MC-295841 - Interactive collision check path is broken
- MC-296054 - Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions
- MC-296055 - Slow non-projectile entity movements may fail to apply block effects from origin block
- MC-296057 - Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion
- MC-296372 - Teleport duration is unreliable as of 1.21.5
- MC-299314 - Breaking jukeboxes in certain ways doesn’t stop the music
- MC-299627 - Entity interpolation for high speed projectiles is wildly inaccurate
- MC-299770 - Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false
- MC-299837 - Running two or more /rotate commands in the same tick only applies the rotation of the last command
- MC-299872 - The freezing overlay flashes when a freezing player touches fire
- MC-299913 - The “You don’t seem to have a Realm…” focusable text widget now has a black background
- MC-300051 - The top part of worn leggings does not render
- MC-300092 - F3 pie chart particle entries are missing names
- MC-300094 - Entities’ held items no longer follow their arm movements when they have the invisibility effect
- MC-300100 - The “biome” debug option no longer has a space before its biome name
- MC-300105 - The player can drown while the game is paused
- MC-300108 - Villagers’ and zombie villagers’ clothes are incomplete
- MC-300113 - pack.mcmeta no longer accepts the longform object syntax in the supported_formats field
- MC-300121 - Interacting with a group of more than 3 connected shelves causes the game to crash
- MC-300122 - Certain parts of horse armor are sometimes invisible
- MC-300131 - The “debug.entry.currently.inF3” string is improperly capitalized
- MC-300136 - Held item positions are synchronized between entities of the same model in view
- MC-300145 - Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”
- MC-300146 - Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”
- MC-300153 - The inner cubes of slimes are sometimes invisible from the outside
- MC-300155 - Players can freeze while standing in powder snow despite the game being paused
- MC-300164 - The value of the “Sprint Window” option is not saved
- MC-300165 - Players are damaged when blocking attacks with shields that disable shields
- MC-300166 - When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate
- MC-300168 - All shelf variants are in the redstone section of the creative inventory
- MC-300180 - Debug screen text now stays on the screen in F1
- MC-300187 - Interacting with items with certain components in the inventory causes a crash
- MC-300193 - Dying and respawning within the same dimension consistently shows a loading terrain screen
- MC-300196 - Local Difficulty debug information flickers if it is open while GUI is hidden
- MC-300214 - The shadows of baby mobs are now of the same size as those of their adult counterparts
- MC-300235 - First number in E counter is always stuck at 0
- MC-300248 - Subtitles/closed captions obstruct the inventory UI
- MC-300275 - Pausing while riding a strider on top of lava sets the player on fire
- MC-300305 - When multiple people use fishing rods, an additional black line is drawn
- MC-300340 - Continuously clicking “Continue” on the welcome page resets the button disappearance animation progress
- MC-300394 - Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts
- MC-300421 - Inconsistent capitalization for F3+F5 description in F3+Q debug menu
- MC-300440 - Elytra consumes durability while the game is paused in singleplayer
- MC-300464 - The debug crosshair is rendered in third person